City

Modeling

8/6 Building blockouts

9/18 All buildings modeled

Texturing

8/8 Unwrapping medium buildings

9/20 Modeled and textured streets, sidewalks, and lamps

Progress renders

9/26 Created interior mapping shader

9/27 Created city blocks

9/29 Finished city blocks

9/30 First "Looking Up" render

9/30 Another camera angle

10/3 Another camera angle

10/10 Entire city

11/21 Improved the interior mapping shader to have multiple room sizes, tables in the rooms, and better ceilings

10/10 Entire city

11/21 Improved the interior mapping shader to have multiple room sizes, tables in the rooms, and better ceilings

11/24 Decided on final angle and turned off the streetlamps

12/28 Added centerpiece

Final renders

1/27 Slightly different lighting and higher quality render

11/22 Updated shader

Bonus

Using the interior mapping shader, I created this scene which won the Blender Discord weekly competition 111 - Architecture